Friday, April 4, 2014

Augmented Reality in Education

So far we have discussed some of the applications of Augmented Reality (AR), such as in medicine, in this post we will be discussing AR in education. In the area of education AR has incredible potential, so far there has been some advances, but there is a lot more that can be done in order to increase significantly the value to the learning experience on every level. There is no better way to learn than interacting with the objects we are learning about. Imagine a second grade teacher reading a book to their students, as she mentions some of the characters of the story they come alive and kids can interact with them. This will bring storytelling to a whole new level.

Now imagine a student trying to study the human body and its parts reading and listening are essential for education, no question about that, but education deepens when we include creation and interaction. It is not the same for students to read the content from a textbook than interacting with a body. There are apps already in the market that do exactly this. For example, Anatomy 4D, which you can download from your smartphone or tablet, allows you to print out images from the human body just as the ones we see in regular textbooks. But the magic happens when you use the app and overlay your device over the previously printed images, the student can then engage into an active learning experience getting to know the body parts in a more interactive and fun way.


We could think of many other topics such math, science, history and many others where augmented reality will revolutionize the learning experience making it more digestible, interactive and certainly more fun.

The following video is a perfect example of little girl in third grade using her iPad to solve a math problem. The moment she overlays the iPad over the paper where the problem is, she can watch an interactive explanation helping her to figure out the solution.


Every day we continue to hear how school systems, all over the world, should put more effort into fostering problem solving skills into students from all ages. We think that AR could bring many solutions to this global need.  AR could be used along with Project Based Learning, which is a method where students gain knowledge and skills by working for an extended period of time to investigate and respond to a complex question, problem, or challenge. AR is the perfect way for groups of children to thrive in a project based learning environment. Each child can use their Augmented Reality capable device to build or help solve problems.


Nowadays practically every teenager owns a smartphone, teachers in schools and universities battle every day to prevent students from using their smartphones/tablets during lectures. Wouldn't it be more beneficial if teachers could leverage this fact to encourage students to use their devices to learn on different topics through AR? We see a lot of opportunity in AR in the future, we wouldn't be surprised to see textbooks replaced by this technology or at least watching them working together in every classroom. Books in the future will most likely be adapted to suit this technology. So we must ask, is AR the future in Education?

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